Rating: FIFA 18

Rating: FIFA 18
FIFA 18 is the latest version of FIFA's most popular sport, and a seasonal game every year has improvements, modifications and sometimes additions to make the game better.
 Publisher: EA Sports
Developer: EA Canada
Date of issue: 2017/09/29
Type: Sports, Simulation
Age Classification: PEGI 3+
Age of the game: Unlimited (approximate)
Need English ?: The game is dubbed and translated
  
Positives
    
Seamless control and responsiveness are key features of this part. The control and dodging of players has become easier and easier than before.
    
The addition of many animations contributed to making the game more realistic in most moments, and was also one of the reasons for improved response speed in the game where the player no longer needs several movements to implement a certain order.
    
Passages are becoming more accurate and logical than before.
    
The story developed from several aspects. Several additional non-English Premier League leagues have been added, and the story's events are good and not just transient.
    
Pro Clubs got great extras. Now you can put your players 3 different play styles and develop each style independently. For example, if your midfielder is in the midfield, you can make one approach focus on the attacking side and the other focusing on the defense and so on.
    
Al-Altmit Team has recently added daily and weekly prizes to you by completing certain challenges. This add-on increases the rewards you receive by playing only without the need to spend long time or spend money.

 Negatives
    
With all the additions that make the attack easier, unfortunately the defensive side has only got a very simple adjustment, so the defense process has become harder and scoring goals easier.
    
One of the biggest problems of the game from the previous part is the receipt of the ball, the player often leaves the ball pass in front of him without receiving it, and when received sometimes stops completely for a simple but sufficient time to lose the attack.
    
The payoff is still easy, specifically the L1 shots in the classic control, where the guard is very rare.
    
The story developed in the game generally focuses on putting up the story of Alex Hunter instead of making you make it. There are several places where the game imposed a certain option instead of giving you freedom of choice and why the developer wants to tell the story in a certain way. I would have thought that the interactions and turns that took place would be the main reason for my choice rather than getting them anyway.
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